The developer grid.

Land development

Developing land

Honaka front

The Honaka build Ephimeteus development project Entrance from road  Art village

A build lives in a landscape or just in a empty space. By using the spaces around buildings you can make it look more alive and also cut frame rates, what you call lag in Second life.


Making a garden or walkways separates buildings making a nice environment for the build showing it of in the best way. It also makes it possible to make areas with low object count so more objects can be used in the build and interiors. There are some great works in landscaping in Second life and I always try to visit many of them.


About the Author

Nils Ophelia

Nils Ophelia Google Plus

Photographer and Nilsart gallery owner in Second life. Opensim grid runner and virtual world aficinado.

Indie developer for software and script.

RL photographer and retired developer.

My blog