Vacation is over and it is time to start working again. I have been playing a lot of games and explored many virtual worlds. Several hours a day. I have been driving trucks, flying, solving problems in the Thalos principle and of course been to Second life almost every day.
As I see it my Oculus rift have changed everything. I do not play all games in the Oculus and I have
A new 24 screen that makes it a lot more fun. Not everybody have the tech stuff I have but I suppose the market penetration for all the good game play stuff will only be greater.
When I am looking at where 2worlds2go will go in the future I see that multiplayer and virtual worlds live on for decades but games are short range stuff. You play and often forget.
In Euro truck 2 and in Flight simulator you can produce new add-ons forever. Second life still is a market for content. The life for virtual products last a lot longer if there is a multiplayer option.
There is some confusion at the moment about what platform will be the big next thing. Sad to say Second life looks outdated and the physics is not there to do anything new. I love it and think it is great in VR but no something must be done to make it survive. Altspace VR is cool in the Oculus and some nice games is in there. High Fidelity is a good platform but with a serious lack of tools. Sansar is still a enigma.
As a artist I really hope there will be some solutions in the next 6 months. I have a few ideas around how to create a new world on the other hand I only have 10 years of work left in me. So a new platform would be great. There are game system like Unity that could be intermediate solutions. But then there is server structure and network that do not look so good.
It is all in flux. The work continues.